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Failstate's Strange Photo Album (Updated endlessly...)
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GingerSuicide



Joined: 28 Feb 2008
Posts: 202
Location: MN/WI

PostPosted: Wed Apr 02, 2008 4:08 pm    Post subject: Reply with quote

DrGreenthumb wrote:


[b]
passed up my ***** and went a little too far. it took a good 40 seconds to get out of this position




what kind of lube do you recommend for getting out of a situation like this? Razz
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AutomatonDUBB



Joined: 08 Apr 2008
Posts: 23

PostPosted: Thu Apr 17, 2008 5:26 pm    Post subject: Reply with quote

Why isn't the 4 node Dusk a selectable map? Looks fun...
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spyder



Joined: 29 Feb 2008
Posts: 158
Location: Minneapolis, MN

PostPosted: Thu Apr 17, 2008 6:58 pm    Post subject: Reply with quote

GingerSuicide in a stasis pod:



Rendered at 8000x3000
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GingerSuicide



Joined: 28 Feb 2008
Posts: 202
Location: MN/WI

PostPosted: Thu Apr 17, 2008 7:02 pm    Post subject: Reply with quote

where the heck is this from? Confused
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Failstate



Joined: 22 Feb 2008
Posts: 133
Location: California Republic

PostPosted: Fri Apr 18, 2008 12:12 am    Post subject: Reply with quote

spyder wrote:
Rendered at 8000x3000


How'd you get it to uprender?
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Sos_your_face



Joined: 21 Feb 2008
Posts: 541
Location: S. Florida

PostPosted: Fri Apr 18, 2008 12:28 am    Post subject: Reply with quote

Extensive thead about it:
http://utforums.epicgames.com/showthread.php?t=604882

It's actually quite neat how it's done. Although imo it's a lot of work for a mild improvement in picture quality. That is assuming the purpose of super huge screenies is to shrink them down to reduce aliasing.
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Sos_your_face



Joined: 21 Feb 2008
Posts: 541
Location: S. Florida

PostPosted: Fri Apr 18, 2008 12:41 am    Post subject: Reply with quote

This is really gonna hurt when I land.........

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Failstate



Joined: 22 Feb 2008
Posts: 133
Location: California Republic

PostPosted: Fri Apr 18, 2008 5:26 am    Post subject: Reply with quote

Sos_your_face wrote:
Extensive thead about it:
http://utforums.epicgames.com/showthread.php?t=604882


I've always said there are a lot of aspects of the game that are a dark art, but that's insane - there's no way to see servers in-game, go from playing to spectator, or shuffle teams, but there was a way included to make the game render at 30720x19200 or higher. Shocked

And nice aerial view there, may as well see how many spins you can get in before you're splattered all over the node area below..
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Sos_your_face



Joined: 21 Feb 2008
Posts: 541
Location: S. Florida

PostPosted: Fri Apr 18, 2008 8:27 pm    Post subject: Reply with quote

I wish I could've....sigh. When I bugged out and got popped in the air I snagged a screenshot. It took so long to process that I was long dead by the time the screenie finished.
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spyder



Joined: 29 Feb 2008
Posts: 158
Location: Minneapolis, MN

PostPosted: Fri Apr 18, 2008 9:32 pm    Post subject: Reply with quote

bind tiledshot 8 to some key, it'll take like 30 seconds to render, but it looks awesome.
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Failstate



Joined: 22 Feb 2008
Posts: 133
Location: California Republic

PostPosted: Sat Apr 19, 2008 9:26 am    Post subject: Reply with quote

Ty for the technique guys, here's one I got using it:

Temptress hard at work

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Code_of_Life



Joined: 20 Feb 2007
Posts: 2129
Location: Irving, TX

PostPosted: Sat Apr 19, 2008 8:36 pm    Post subject: Reply with quote

Sos_your_face wrote:
Extensive thead about it:
http://utforums.epicgames.com/showthread.php?t=604882

Excellent wallpaper!
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Temptress



Joined: 02 Mar 2008
Posts: 130
Location: Albert Lea, Minnesota

PostPosted: Sun Apr 20, 2008 7:38 am    Post subject: Reply with quote

Failstate wrote:
Temptress hard at work...

hehe wow "and I look good doing it too" (one of my favorite taunts and very fitting lol!) thanks fail, this will make a great wallpaper! Very Happy
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Failstate



Joined: 22 Feb 2008
Posts: 133
Location: California Republic

PostPosted: Thu Apr 24, 2008 11:06 pm    Post subject: Reply with quote

Some screencaps from Temptress, doing some long-distance node shielding with the orb..









And yes, she looks good doing it too..


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Temptress



Joined: 02 Mar 2008
Posts: 130
Location: Albert Lea, Minnesota

PostPosted: Sun Apr 27, 2008 3:54 am    Post subject: Reply with quote

well I must admit, that is some amazing orb handling! how many of you can protect center node while attacking the enemy prime? lol
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