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GingerSuicide
Joined: 28 Feb 2008 Posts: 202 Location: MN/WI
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Posted: Wed Apr 02, 2008 4:08 pm Post subject: |
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| DrGreenthumb wrote: |
[b]
passed up my ***** and went a little too far. it took a good 40 seconds to get out of this position
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what kind of lube do you recommend for getting out of a situation like this?  |
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AutomatonDUBB
Joined: 08 Apr 2008 Posts: 23
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Posted: Thu Apr 17, 2008 5:26 pm Post subject: |
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| Why isn't the 4 node Dusk a selectable map? Looks fun... |
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spyder

Joined: 29 Feb 2008 Posts: 158 Location: Minneapolis, MN
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Posted: Thu Apr 17, 2008 6:58 pm Post subject: |
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GingerSuicide in a stasis pod:
Rendered at 8000x3000 _________________
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GingerSuicide
Joined: 28 Feb 2008 Posts: 202 Location: MN/WI
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Posted: Thu Apr 17, 2008 7:02 pm Post subject: |
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where the heck is this from?  |
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Failstate

Joined: 22 Feb 2008 Posts: 133 Location: California Republic
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Posted: Fri Apr 18, 2008 12:12 am Post subject: |
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| spyder wrote: |
| Rendered at 8000x3000 |
How'd you get it to uprender? _________________
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Sos_your_face

Joined: 21 Feb 2008 Posts: 541 Location: S. Florida
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Posted: Fri Apr 18, 2008 12:28 am Post subject: |
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Extensive thead about it:
http://utforums.epicgames.com/showthread.php?t=604882
It's actually quite neat how it's done. Although imo it's a lot of work for a mild improvement in picture quality. That is assuming the purpose of super huge screenies is to shrink them down to reduce aliasing. _________________
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Sos_your_face

Joined: 21 Feb 2008 Posts: 541 Location: S. Florida
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Posted: Fri Apr 18, 2008 12:41 am Post subject: |
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This is really gonna hurt when I land.........
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Failstate

Joined: 22 Feb 2008 Posts: 133 Location: California Republic
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Posted: Fri Apr 18, 2008 5:26 am Post subject: |
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I've always said there are a lot of aspects of the game that are a dark art, but that's insane - there's no way to see servers in-game, go from playing to spectator, or shuffle teams, but there was a way included to make the game render at 30720x19200 or higher.
And nice aerial view there, may as well see how many spins you can get in before you're splattered all over the node area below.. _________________
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Sos_your_face

Joined: 21 Feb 2008 Posts: 541 Location: S. Florida
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Posted: Fri Apr 18, 2008 8:27 pm Post subject: |
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I wish I could've....sigh. When I bugged out and got popped in the air I snagged a screenshot. It took so long to process that I was long dead by the time the screenie finished. _________________
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spyder

Joined: 29 Feb 2008 Posts: 158 Location: Minneapolis, MN
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Posted: Fri Apr 18, 2008 9:32 pm Post subject: |
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bind tiledshot 8 to some key, it'll take like 30 seconds to render, but it looks awesome. _________________
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Failstate

Joined: 22 Feb 2008 Posts: 133 Location: California Republic
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Posted: Sat Apr 19, 2008 9:26 am Post subject: |
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Ty for the technique guys, here's one I got using it:
Temptress hard at work
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Code_of_Life

Joined: 20 Feb 2007 Posts: 2129 Location: Irving, TX
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Posted: Sat Apr 19, 2008 8:36 pm Post subject: |
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Excellent wallpaper! |
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Temptress
Joined: 02 Mar 2008 Posts: 130 Location: Albert Lea, Minnesota
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Posted: Sun Apr 20, 2008 7:38 am Post subject: |
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| Failstate wrote: |
Temptress hard at work...
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hehe wow "and I look good doing it too" (one of my favorite taunts and very fitting lol!) thanks fail, this will make a great wallpaper!  |
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Failstate

Joined: 22 Feb 2008 Posts: 133 Location: California Republic
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Posted: Thu Apr 24, 2008 11:06 pm Post subject: |
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Some screencaps from Temptress, doing some long-distance node shielding with the orb..
And yes, she looks good doing it too..
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Temptress
Joined: 02 Mar 2008 Posts: 130 Location: Albert Lea, Minnesota
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Posted: Sun Apr 27, 2008 3:54 am Post subject: |
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well I must admit, that is some amazing orb handling! how many of you can protect center node while attacking the enemy prime? lol _________________
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