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need help!

 
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tschubkv



Joined: 11 Jul 2008
Posts: 12

PostPosted: Fri Jul 11, 2008 4:30 am    Post subject: need help! Reply with quote

hi all umg ppl
i have recently started playin ut3
i had gr8 trubble wid the haze and fog
so i tweaked the system setings
this is how it is now
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=False
Trilinear=False
OneFrameThreadLag=False
UseVsync=False
UpscaleScreenPercentage=False
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=800
ResY=600
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=0.000000
ShadowTexelsPerPixel=2.000000
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=2)
TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)




i want a setting with which i can get good graphics without fog and smoke
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Sos_your_face



Joined: 21 Feb 2008
Posts: 555
Location: S. Florida

PostPosted: Fri Jul 11, 2008 5:12 am    Post subject: Reply with quote

Turn settings on max in game. Then in that same file you were editing, make these false:

Bloom
DepthOfField
MotionBlue

That will give you max settings, with everything blurry turned off. That's how I like it too.
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Failstate



Joined: 22 Feb 2008
Posts: 133
Location: California Republic

PostPosted: Fri Jul 11, 2008 5:32 am    Post subject: Reply with quote

Your ini has some really weird settings, but here's the basics:

DepthOfField and DetailMode are the ones that control fog, you already have those set to False and 0 respectively, so you're good to go.

Some side notes:

You should turn Distortion to True, otherwise the Nightshade will be completely invisible.

Turn FloatingPointRenderTargets to True, otherwise all smoke/vehicle damage, Nightshade deployables, and shadows will be invisible to you. This should only be turned off as a last resort to get a really slow video card to play the game.

Turn OneFrameThreadLag to True, this will give you an FPS boost with no visual change to the game. You should also turn Framerate Smoothing off, which is a setting that can only be changed in-game under Settings - Video - Advanced. This also gives you an FPS boost with no change otherwise.

There are some other strange settings you have that don't correspond to one another - are you trying for Max FPS or Max Detail With No Fog? I can help you more if I know that...
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tschubkv



Joined: 11 Jul 2008
Posts: 12

PostPosted: Fri Jul 11, 2008 7:06 am    Post subject: Reply with quote

i have 8600gt 512 mb so detail isnt a problem


i want max detail with no fog


thanks all pppl 4 helpin
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Failstate



Joined: 22 Feb 2008
Posts: 133
Location: California Republic

PostPosted: Fri Jul 11, 2008 10:14 pm    Post subject: Reply with quote

tschubkv wrote:
i want max detail with no fog


Okay, that would look like this (assuming you want to remain at 800x600):

First, in the game, under Settings - Video, set both the World and Texture detail sliders to max/5. You must do this FIRST, otherwise your ini settings will be ERASED.

Then exit the game and set your UTEngine.ini as follows:

[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=False
Bloom=False
QualityBloom=False
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=True
LensFlares=True
FogVolumes=False
FloatingPointRenderTargets=True
Trilinear=True
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=True
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=0
ShadowFilterQualityBias=0
MaxAnisotropy=0
MaxMultisamples=0
MinShadowResolution=32
MaxShadowResolution=512
ResX=800
ResY=600
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=2.000000
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tschubkv



Joined: 11 Jul 2008
Posts: 12

PostPosted: Sat Jul 12, 2008 6:23 am    Post subject: Reply with quote

thanks for helpin me !!!!


but still u have written detaimode=0
after setting sliders on max
then editing UT engine .ini
the sliders again get set on min !!!!
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Sos_your_face



Joined: 21 Feb 2008
Posts: 555
Location: S. Florida

PostPosted: Sat Jul 12, 2008 7:50 pm    Post subject: Reply with quote

When you make changes to the settings manually, the sliders no longer "know" what setting they're supposed to be on (there's no 4.5 Very Happy), so they default to 1. Once you start making your own changes, from there on out you have to ignore the sliders. Also, if you make any changes (including resolution I believe) to the video settings in game, then it will reset all graphics settings to where it thinks they're supposed to be. So, once you make .ini changes, make changes only in the .ini.
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Code_of_Life



Joined: 20 Feb 2007
Posts: 2149
Location: Irving, TX

PostPosted: Sat Jul 12, 2008 9:05 pm    Post subject: Reply with quote

Making changes using Brad G's "ut3 tweaker" tool is a lot easier.
http://www.brad-g.com/information-on-current-release-and-downloads-f4.html

works with patch 1.2 too.
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Sos_your_face



Joined: 21 Feb 2008
Posts: 555
Location: S. Florida

PostPosted: Sat Jul 12, 2008 10:21 pm    Post subject: Reply with quote

Brad G's Tweaker, great tool. However, after using it myself and confirmed by a few others, I can no longer change resolution in game. It crashes UT3.
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SiLKZ



Joined: 20 May 2008
Posts: 195

PostPosted: Sun Jul 13, 2008 3:50 am    Post subject: Reply with quote

Sos_your_face wrote:
Brad G's Tweaker, great tool. However, after using it myself and confirmed by a few others, I can no longer change resolution in game. It crashes UT3.



So that's why I can never get UT3 to window..never knew why, thanks lol
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CWO



Joined: 10 Apr 2007
Posts: 301
Location: Chicago, IL

PostPosted: Mon Jul 14, 2008 5:34 am    Post subject: Reply with quote

Gotta change resolution manually in the ini.
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tschubkv



Joined: 11 Jul 2008
Posts: 12

PostPosted: Tue Jul 15, 2008 7:24 am    Post subject: Reply with quote

i have it worked i out.
thanks 4 helpin u all!!


i also have UT3 tweaker by brad g
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