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rainbowboy

Joined: 28 May 2008 Posts: 128
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Posted: Thu Jun 26, 2008 3:58 am Post subject: crash error!!!!!!!!!!!!! |
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What should i do..................
UT2004 Build UT2004_Build_[2004-09-21_19.13]
OS: Windows NT 6.0 (Build: 6000)
CPU: GenuineIntel PentiumPro-class processor @ 1603 MHz with 1013MB RAM
Video: Mobile Intel(R) 945GM/GU Express Chipset Family (1227)
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Core.Class None.. NULL) <- UObject::execClassContext <- (xPawn ONS-Torlan.xPawn @ Function XGame.xPawn.Setup : 006F) <- UObject::ProcessEvent <- (xPawn ONS-Torlan.xPawn, Function XGame.xPawn.PostNetReceive) <- AActor::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor xPawn) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Torlan <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free _________________ (War does not determine who is right, war determine who is left.)
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Cold_Comfort

Joined: 11 May 2007 Posts: 399
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Posted: Thu Jun 26, 2008 5:42 am Post subject: |
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See if it repeats and look for a pattern. _________________ The time has come, To talk of many things: Of shoes--and ships--and sealing-wax, Of cabbages--and kings-- And why the sea is boiling hot-- And whether pigs have wings. |
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Code_of_Life

Joined: 20 Feb 2007 Posts: 2151 Location: Irving, TX
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