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SiLKZ

Joined: 20 May 2008 Posts: 200
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Posted: Fri Jun 27, 2008 5:36 am Post subject: Uh? Banned again? |
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Sos_your_face

Joined: 21 Feb 2008 Posts: 560 Location: S. Florida
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SiLKZ

Joined: 20 May 2008 Posts: 200
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Posted: Fri Jun 27, 2008 5:44 am Post subject: |
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| Did I need to video tape my own screen to show you what happened? If it must be so, i will. |
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Ethyn
Joined: 17 Feb 2008 Posts: 317
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Posted: Fri Jun 27, 2008 5:45 am Post subject: |
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| He's asking for your explanation, not a new video. |
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SiLKZ

Joined: 20 May 2008 Posts: 200
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Posted: Fri Jun 27, 2008 5:47 am Post subject: |
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[Engine.AudioDevice]
SoundGroups=(GroupName=Ambient,Properties=(Volume=0.24))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bAlwaysPlay=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Briefing,Properties=(Volume=1,bAlwaysPlay=1,bIsUISound=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume= )
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts,Briefing))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Master,Properties=(Volume=3),ChildGroupNames=(SFX,Cinematic,Music,Announcer,VoiceChat,Dialog,MovieEffects,MovieVoice,UI))
SoundGroups=(GroupName=MovieEffects,Properties=(Volume=1))
SoundGroups=(GroupName=MovieVoice,Properties=(Volume=1))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bAlwaysPlay=1))
SoundGroups=(GroupName=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildGroupNames=(Character,Item,Stinger,Vehicle,Weapon))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=UI,Properties=(Volume=1,bNoReverb=TRUE,bIsUISound=TRUE))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=5))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=3))
SoundGroupEffects=()
SoundGroupEffects=(GroupEffect=((GroupName=Weapon,PitchAdjuster=0.4),(GroupName=Ambient,PitchAdjuster=0.4),(GroupName=Character,PitchAdjuster=0.4),(GroupName=Item,PitchAdjuster=0.4),(GroupName=Vehicle,PitchAdjuster=0.4)))
where the smilie is, it's an 8 |
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Sos_your_face

Joined: 21 Feb 2008 Posts: 560 Location: S. Florida
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Posted: Fri Jun 27, 2008 5:51 am Post subject: |
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I know what your settings are. I want you to walk me through the video. Give me a step by step break down of how you claim to have known exactly where to fire the shock core. I've heard it before, I just want to hear it again. _________________
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SiLKZ

Joined: 20 May 2008 Posts: 200
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Posted: Fri Jun 27, 2008 5:54 am Post subject: |
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I run up to get shield belt, weapons etc, I run back to get the helmet, which I know is respawing soon, after I get armour I was gonna head to tank, on the way in, I hear a scorp. If I hear a scorp that close, then footsteps, the most LOGICAL place would be to combo OVER the stairs. If another gotten out of the scorpian, farther away or went a different direction, I wouldn't of been able to do it.
If you need a better one jus ask..or I can voice chat you. |
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Sos_your_face

Joined: 21 Feb 2008 Posts: 560 Location: S. Florida
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Posted: Fri Jun 27, 2008 5:58 am Post subject: |
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So you heard the footsteps? You remember that clearly right? I mean, that's what you told me the other day too. _________________
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SiLKZ

Joined: 20 May 2008 Posts: 200
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Posted: Fri Jun 27, 2008 6:00 am Post subject: |
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Scorp, foot steps, prediction.
That's what I heard and did, and I stand by it. |
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Sos_your_face

Joined: 21 Feb 2008 Posts: 560 Location: S. Florida
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Posted: Fri Jun 27, 2008 6:18 am Post subject: |
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www.umgleague.com/upload/UT3/vCTF-CTF/SilkzBUSTED.avi
I tested out your settings.
SoundGroups=(GroupName=Character,Properties=(Volume=8 ))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=5))
Yes, the scorpion sounds are loud. No, there's no way for you to be able to accurately estimate their distance by their sound.
Notice something else? The footsteps are not audible until the character model is visible. However, you clearly fire the shock core before the character model is visible, and thus before you could have heard the footsteps.
So, can't tell exactly where he is from the scorpion noise. Haven't heard the footsteps in time. You fire a combo timed and aimed perfectly. You sir, are busted.
Unnecessary addendum:
jjz has said that he told you how to alter the footsteps noises just a few days ago. You claim it was weeks ago, because you want to be sure it covers when this video was recorded. Yet, jjz has no reason to lie, and he's unlikely to confuse a few days with a few weeks. The video of the shock combo was recorded at least three weeks ago. You didn't even have your sounds adjusted at that point. _________________
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SiLKZ

Joined: 20 May 2008 Posts: 200
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Posted: Fri Jun 27, 2008 6:27 am Post subject: |
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A few days?
When I gave it to people a week or two ago?
And you can't hear the footsteps when the model isn't visable? That's bullshit, complete utter BULLSHIT. I can hear people across duel maps, and they aren't even visible. I was hiding in the ceiling on deck dueling jjz, I wasn't visible, but he found me.
The scorp noise is CLOSE, and huh? Oh, I'm by a door, oh what's that footsteps on metal stuff? OH STAIRZ, oh right vctf! The point isn't to grab the flag is it?
it's common ******* sense god damn |
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Sos_your_face

Joined: 21 Feb 2008 Posts: 560 Location: S. Florida
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Posted: Fri Jun 27, 2008 6:30 am Post subject: |
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Did you watch the clip? At all? The footsteps are clearly not audible until the model is in view. _________________
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SiLKZ

Joined: 20 May 2008 Posts: 200
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Posted: Fri Jun 27, 2008 6:50 am Post subject: |
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1. Numerous people have this tweak, and it's not just when a person is visible.
2. This isn't shouldn't be a UMG ban, it happened it happened in a BGE server.
3. I'm uploading a clip PROVING you can hear them when they aren't in view, and also I can hear his faint foot steps when he's outside, it's faint, but you can hear it. |
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SiLKZ

Joined: 20 May 2008 Posts: 200
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Sos_your_face

Joined: 21 Feb 2008 Posts: 560 Location: S. Florida
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Posted: Fri Jun 27, 2008 6:59 am Post subject: |
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When it comes to cheating, it doesn't matter where it took place.
We're not talking about Sentinel. Sounds behave differently depending on the map design. I have a video of Aggresive Alleys, in the exact spot of the clip we're comparing it to. It is relevant, your clip of Sentinel is not.
I don't believe you had your sounds tweaked at that point anyways. I have the word of the person who told you about the tweak. In a forum, and I asked him on xfire just to be sure. _________________
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